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A strategy card game where every completed scheme makes future turns harder, forcing you to balance progress against the Mayor's investigation while your over-eager ally Barnaby continually disrupts your plans.

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Available on Steam
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Saving Bumblebrook

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The Goal

The Mayor of Bumblebrook is corrupt, cruel, and impossible to ignore.

Since the people of Bumblebrook are nonviolent, you've devised a different plan: make his life so miserable that he abandons the town for good.

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How You Do It

Recruit townsfolk, assemble specialized crews, and complete outlandish schemes to generate enough mischief to drive the Mayor out of town.

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The Mayor’s Investigation

Every completed scheme prompts the Mayor to issue wanted posters for the townsfolk involved.

The unpleasant job of hanging them falls to his timid, lazy-eyed nephew, Ogok. Too frightened to defy his uncle outright, Ogok quietly allows the rebellion to decide where each new batch should be posted.

Careful planning is essential. As the Wanted Board fills, your options become increasingly limited. If a wanted poster is placed over another of the same recruit, the guards finally connect the dots and arrest that recruit, freeing the space they once occupied.

Jailbreaks free valuable jail space, allowing additional arrests that create another empty space on the Wanted Board.

Fill the Wanted Board, overcrowd the jail, or find yourself unable to legally post the next batch of wanted recruits, and your rebellion comes to an abrupt end.

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It Was a Perfect Plan...

...until Barnaby Bristle heard about it.

Eager to help rid Bumblebrook of its corrupt Mayor, Barnaby insists on joining the cause.

Unfortunately, Barnaby isn't particularly interested in following your lead. While you're carefully managing recruits and staying one step ahead of the Mayor's investigation, Barnaby is off pursuing plans of his own—sometimes helping, sometimes making everything considerably worse.

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ScreenShots

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What do you do when you have a corrupt Mayor in a town full of pacifists?

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You gather the townsfolk and begin organizing outlandish schemes designed to antagonize the Mayor.

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You'll plan your shennanigans from outside the towns walls. Gathering the necessary recruits to put your schemes into action.

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It was a perfect plan. Then Barnaby Bristle decided it needed more Barnaby Bristle.

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Whether he's helping or hindering is often open to debate. Barnaby's plans are rarely well thought out.

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Unfortunately, he tends to be a bit of a liability from time to time.

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Fortunately, not every problem requires another scheme.

The townsfolk can also provide valuable services to help your cause, from tracking down missing recruits to strengthening your crew for the challenges ahead.

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Not every recruit will fit your plans. Rather than dismissing valuable townsfolk, you can send them to Barnaby's crew and earn Influence for strengthening the cause.

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Barnaby occasionally sends recruits your way as well, earning Influence for his own efforts. At the end of each round, whoever has the most influence, decides the next location.

Different locations provide different strategies.

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Whether gathering in the Sewer Hideout, Forest Clearing, or another secret meeting place, the goal remains the same: assemble the right recruits and complete enough schemes to finally break the Mayor's resolve.

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Each completed scheme determines whether its recruits must be placed in a row, column, or diagonal. There's just one catch: recruits can only be posted where the most space remains.

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If a recruit's wanted poster is placed over an existing poster of the same recruit type, the Mayor's guards finally connect the dots and throw that recruit in jail.

While arrests are dangerous, they also remove a poster from the Wanted Board, creating valuable space for future placements. Of course, if nobody's in jail, there's nobody available to break out.

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Managing the Wanted Board is just as important as completing schemes. If the board becomes completely full, if no valid placement exists for a new batch of wanted recruits, or if the jail reaches its capacity of three recruits, the Mayor takes charge and starts rolling heads... literally.

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Every scheme pushes the Mayor closer to his Breaking Point, but every arrest fills the town jail.

Cause enough mischief and the Mayor will finally abandon Bumblebrook. Fail to stay one step ahead of the law, however, and the consequences become far more severe. If the jail reaches capacity, the Wanted Board fills completely, or there is nowhere left to post a new set of wanted posters, the Mayor may decide it's finally time to dust off the town's rusty old guillotine.

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At first, reaching the Mayor's Breaking Point may seem impossible. Fortunately, the townsfolk of Bumblebrook grow stronger with experience. As they perform their favorite actions, they'll unlock upgraded bonuses that provide additional benefits when used for those actions.

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You can check on your progress towards unlocking those specialists through various screens

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As your lifetime notoriety grows, new in game actions and bonuses become available. Spend influence to activate them and customize your approach from game to game.

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